The Digital Lag
I discussed the issue of latency many times here on this blog. Typically understood as the delay of a reaction on human input . This has been the issue (and one of the key performance metrics) in computer gaming. There is a human interface device (HID) controller such as a joystick, it processes the physical inputs, transmits them to the computer or a gaming console that does it's own processing and renders the output scene which is then pushed as a stream of digital signals to a display. The display (monitor) also has its own lag - a parameter that differentiates gaming displays from (cheaper) office displays. (The reduction of) the lag is also what is driving mobile devices such as phones and tablets to support higher screen refresh rates. Also what from the very beginning was the iPhone differentiator was the smoothness of the reaction, something that Android was struggling with for several years. Google even had its special focus "Project Butter" - the effort in Andro...