The Lag
We have not revisited Otoy for a while. I am told they are doing extremely well. But still not much is visible to the outside world. Apart from the ORBX.js . The pure HTML5 / JavaScript 1080p60 codec. Decoding FullHD video in a browser is an impressive achievement and solves a variety of problems, especially for companies like Netflix or other video streaming services. But the Holy Grail of Cloud video processing has been online gaming, not video streaming. Which brings me to the question that matters: what is the lag of an online game rendered and encoded in the Cloud, and decoded on the client (in JavaScript)? ORBX.js may cope with 60fps, but nobody says how far behind those 60fps are? Online gaming is about fast reaction to the actions. If you could not dodge the bullet, it's not you, soldier, it's the lag . Lag is the nightmare of today's Internet. We have buffers at every level. And there is one thing buffers do perfectly: generate lag. While 4G/LTE may seem as ...